Made with a custom C++ and OpenGL engine.

Use your magical torch to extract and repel lights from one statue to the other. Make your way to the end, and bring back the light to the world.

Hand painted Textures

C++ OpenGL Engine

For this project, we had to make our own C++ OpenGL Engine, as well as develop the game in it, in 3 weeks of fulltime work.

For me, this meant writing Picking and Blocking Collisions using Oriented Bounding Boxes (OBB), gameplay mechanics and terrain collision using heightmaps, as well as writing and developing the intro of the game.

Credits: Richard Nazarian, Michelle Tang, Willem-Jan Eeftingh, Hang Nguyen, Kassym Kushkimbayev, Ulvis Bariss, Juri Albrecht and Jonathan van Immerzeel

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