Made using the Unreal Engine 4, C++ and Blueprints Visual Scripting.
Faceshift
Real-time markerless facial performance in Unreal Engine 4.
Creating a VR experience that showcased an environment that was authentic and realistic, where the user can have a conversation with an avatar that is remotely driven by another person.
Can you have a meaningful conversation and have social interactions in Virtual Reality?
Credits: Michelle Tang, Willem-Jan Eeftingh, Hang Nguyen and Kassym Kushkimbayev