Made using the Unreal Engine 4, C++ and Blueprints Visual Scripting.

Faceshift

Real-time markerless facial performance in Unreal Engine 4.

Creating a VR experience that showcased an environment that was authentic and realistic, where the user can have a conversation with an avatar that is remotely driven by another person.

Can you have a meaningful conversation and have social interactions in Virtual Reality?

Credits: Michelle Tang, Willem-Jan Eeftingh, Hang Nguyen and Kassym Kushkimbayev

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